Forza Horizon 6

Forza Horizon 6 Ping Test

Racing by Playground Games

Updated Published

Tick Rate
Server-based
Target Ping
<100ms
Protocol
Xbox Live

Ping Test

9 server regions · 5 rounds

Test duration

Quick check: 5 rounds per region.

Ready5 rounds per test

Connection report

Find The Best Server

Run a test to measure your ping to the game server, also measure jitter and averages.

Min
—
Avg
—
Max
—
Jitter
—
Failed
—
Samples
—
Latency over time100 ms ping target
Counted measurements will appear here after warm-up.
  1. US East (Virginia)
    Virginia · NA
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  2. US West (Washington)
    Seattle · NA
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  3. US Central (Iowa)
    Iowa · NA
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  4. EU West (Amsterdam)
    Amsterdam · EU
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  5. EU North (Ireland)
    Dublin · EU
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  6. Asia East (Tokyo)
    Tokyo · AS
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  7. Asia Southeast (Singapore)
    Singapore · AS
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  8. Oceania (Sydney)
    Sydney · OCE
    —
    Avg
    —
    Jitter
    —
    Failed
    —
  9. South America (São Paulo)
    Sao Paulo · SA
    —
    Avg
    —
    Jitter
    —
    Failed
    —

Test history

Saved in this browser. Clearing site data removes history.

No saved tests for this game yet.

How it works

We test round-trips (HTTPS) from your browser to AWS/Cloudflare or Game server endpoints if they're public or published by the developers. The first request is warmup, and then consecutive requests (upto 5) are used to make out an average. Browser tests usually add some latency, so in-game is usually lower.

Avg:
Avg trip time. This is what creates the ranking and how well your connection is doing.
Jitter:
How much the ping jumps across tests. Under 10 ms is smooth and acceptable.
Failed:
Requests to some servers might fail. We ignore these tests in results.
Grade:
Combined average of all tests across all mentioned servers.

Server Regions

US East (Virginia)Virginia
US West (Washington)Seattle
US Central (Iowa)Iowa
EU West (Amsterdam)Amsterdam
EU North (Ireland)Dublin
Asia East (Tokyo)Tokyo
Asia Southeast (Singapore)Singapore
Oceania (Sydney)Sydney
South America (São Paulo)Sao Paulo

Network Profile

Performance Target<100ms
Refresh RateServer-based
TransmissionXbox Live

Testing Tips

For high-accuracy results, we recommend performing checks during peak hours.

Use wired Ethernet if possible
Close background streaming apps
Disable active VPN software

About Forza Horizon 6

After a lot of anticipation Forza Horizon 6 is finally here. It is the latest title in the FH series developed by Playground Games. In the game, you drive all the exotic cars you can dream of across the massive open-world map of Japan, doing various activities. Both offline and online PvP racing is available for players to engage in. Forza Horizon 6 uses Microsoft's Azure servers for online/multiplayer engagements.

Why Ping Matters in FH6

Now, it is obvious that Forza Horizon 6 is a racing game, and racing games are known to be a lot more forgiving than FPS titles. But that doesn't change the fact that FH6 has online competitive mulitplayer, and a quite intense one. PvP races can get extremely competitive at times, and having high ping can make cars participating in races to wrap around tracks. This would lead to phantom collisions that may cause players to lose races. As long as your ping is under 100ms, you should be good.

Optimal Network Settings

Firstly, you need to realise that Forza Horizon 6 doesn't offer any setting to select servers manually. Instead, it connects you to the Azure servers closest to your location. So, it is advisable that you use our ping test tool and figure out which server is the closest one and how much ping you are getting on it. Before doing this make sure you are not connected via Wifi and using Ethernet connection instead.

Troubleshooting Connection Issues

Troubleshooting connection problems in FH6: 1) Start by checking if the Xbox/Microsoft server are online or not. 2) Make sure you are not running any VPN in the background. 3) Go to your Microsoft Store and make sure your Gaming Services are updated. 4) Just quick restart your router just to be on the safe side.

FH6 Network FAQ

What is a good ping for FH6?

If you are looking to play competitively, you should aim for under 100ms. Pro players typically play at under 50ms. Just make sure that your ping doesn't go above 200ms as it will negatively impact gameplay.

Does tick rate affect my experience?

FH6 operates at Server-based. Higher tick rates lead to more responsive hit registration. Your actions and how quickly they are registered in-game are determined by your ping and tick rate combined.

Which server region should I choose?

Use our Ping Test tool to figure out your latency with all the regions, and pick the one with the lowest.

How can I reduce my ping?

Pick a wired Ethernet connection if you can, as WiFi tend to bring a lot of connection issues. Fiber connections are better than the traditional ones. Close applications that are hogging all your bandwidth. If you are going to use a WiFi router, just make sure you have QoS enabled on it. Trying Cloudflare or Google DNS can help in a lot of cases.